Photocredit: Tamara Menzi
Since February 2021, I have been at Zurich University of Teacher Education (PH Zürich) as a professor in Computing Skills in Education. I work at the Centre for Media Education and Informatics and the Centre for Education and Digital Transformation.
In 2020, I was at the Institute for Mathematics and Applied Informatics at the University of Hildesheim (Germany). I was the head of the Department of Computer Science Didactics and a visiting professor (W2) in Computer Science Didactics. I have previously worked at Graz University of Technology (Austria), Department of Software Technology as a postdoctoral university assistant (2018-2019) and a university/project assistant during the H2020 project “No One Left Behind” (2015-2018). I received my PhD in 2018 at the Institute for Software Development at TU Graz. I am part of the product owner board of the Catrobat project.
My current research interests include basic computer science education, AI didactics, e-learning, maker education, programming concepts, game design and software development. My work is focused on how to engage teenagers in playful computer science activities, with the dedication to enhance the experiences of girls in particular.
My research interests are divided into four main areas:
1. Computer Science Education/Didactics:
- Basic informatics education (concepts such as algorithmic thinking, modelling and creative problem solving).
- Research of new concepts, methods and materials for CS education
- Meeting the needs of informatics education of the future society (Teacher education and training in informatics, digitalisation, media education)
- Curriculum design, basic informatics education at primary and secondary level
- Constructionism, Maker Education, Computing/Computational Thinking Skills, Teaching and Learning Theories, AI Didactics,..
2. Educational Technology/Resources:
- Game-based learning, mobile learning, game design/development, educational games.
- Development of: Learning and teaching resources, Open Educational Resources (OER), online courses and Massive Open Online Courses (MOOCs), learning and teaching videos.
- Online/digital teaching, (online) teaching and learning environments, flipped classroom scenarios.
3. Gender & Diversity:
- Girls&Coding, “Girls-only” interventions, applications and concepts to empower girls for computer science, development of guidelines
- Gender equality and gender mainstreaming, inclusion, gender and SW development, empowerment strategies in computer science, language sensitivity,…
4. Application Development: Mobile Technology, Android Application Development, Software Engineering, Agile Development, Usability, User Experience,..