Talks & Events


Teacher Trainings

A focus of my work is the development and promotion of new digitization services for teachers. In cooperation with the Lower Saxony State Institute for Quality Development in Schools (NLQ) and the Competence Centre for Regional Teacher Training (KHi), I support teachers in meeting the challenges of digitization. As a member of the working group “Schools in Digital Change”, I design several training courses or strategy workshops. People from the university are brought together with teachers to work out specific measures for the implementation and further development of digitization at schools in the region of Hildesheim. These include current topics such as the realization of digital classrooms/infrastructure topics and the use of digital media in schools. Further online lectures on the subject of “Teaching and learning with digital media” are planned. In addition, an online education course with six one-day modules for secondary school teachers on the topic of “Digitization: Use & Apply” is planned at the KHi, starting in June 2020. 

Forthcoming Trainings for Teachers (in German)

Start Fortbildungsreihe “Lehren und Lernen mit Digitalen Medien”
Modul 1: 02.06.2020: Einführung
Übersicht & Anmeldung

07.05.2020: Frage & Antworten zur digitalen Lehre an Schulen – ONLINE-Veranstaltung
Details: (VeDaB)

For Kids:

August 2020: Computer School at University of Hildesheim; All together five workshops are planned, three will be conducted by me: Coding4All, Coding4Girls and a Maker Day
(let’s see if online or offline 🙂 )

Past Events:

03.03.2020: KURZWEIL #2 – “Wie kann digitale Bildung an Schulen gelingen?” Leselounge der Universitätsbibliothek (Universitätsplatz 1, 31141 Hildesheim), Details

26.02.2020: Mentorentag 2020 – GHR300: „Lehren und Lernen mit digitalen Medien: eine Einführung“
Details (VeDaB)

20.20.2020: Strategieworkshop “Digitaler Wandel”,
Details (VeDaB)

07.11.2019: Spielerische Aktivitäten mit Smartphones im Schulkontext
Details (VeDaB)

ONLINE "Coding4All" Course

It is the duty of a university to help teachers and schools not only with the challenge of teaching students CS topics, but also to more deeply engage them in emerging technology by presenting the relevance in their own interests. Students need to learn how to think about problems, solve them conceptually, design solutions, and develop critical professional skills. In the future, more and more companies will be interested in how well students learn and try to solve a problem, rather than if they know any specific language or environment. Communication and teamwork are essential skills for the future. 

First, this workshop was planned as a five-day workshop with 7 hours a day. This year, due to COVID-19, the entire course, which was originally intended as a coding course on-site in Hildesheim, had to be offered and digitized as an online course in a very short time (one week). The course was developed with a total of 10 chapters, 33 lessons, and eight quizzes that were made available on the new website DigiDucation ( The course itself was offered online on four days (06. – 09.04.2020) and was actively accompanied each day by two online sessions in small groups (at 9 am and 2 pm). We started the first day with 24 children, with 21 of them completing the whole course. For a voluntary online course, this is a very good average. In the time between 10 a.m. and 2 p.m., the children could work on the individual chapters alone. If they needed help, they could book a 1:1 video conference with trainers. A total of 53 such online individual sessions were booked. This shows that – even if a course takes place online – there is a very high demand for direct supervision and communication. In the online sessions with all, an interactive whiteboard was used for taking notes and learning about computer science topics such as binary numbers and logic puzzles. The children learned a lot about programming (loops, variables, conditions) and created smaller programs, in the end creating their own bigger game. Each online chapter consisted of three parts: Firstly, with a short explanation and a task without a computer, like a worksheet or a gymnastics exercise. This gymnastics exercise, for example, was intended to explain the functioning of an algorithm to the children through the sequence of the individual steps. Secondly, a program was explained step-by-step, and finally, there was a programming challenge which was to be solved on its own and uploaded. The children were very motivated and had a lot of fun programming the games; some even continued to work on the chapters even after the course was over. Therefore, the course was still open for the children until 19.04. In addition, there was a lesson showing children how to program their own designs and patterns. Once they have programmed such a design, they are allowed to come to the University of Hildesheim – as soon as the situation allows it again – and stitch it with our programmable embroidery machine on their T-shirt or on a bag. 

It is especially important to find new ways of motivation online. On-site it is easier to help and motivate children. This is exactly why the individual meetings with the children have paid off. Many children came to the meetings several times and made use of the helpline – one of the trainers was available throughout the day via video conference, chat or audio. This was very important. From day to day, the children became more and more active, asked more questions, commented on their success with the existing commentary function, booked additional sessions, became familiar with the techniques used, and participated more actively in the online meetings. 

For the future, more of such online courses should be offered 😀

See interview by Uni Hildesheim  and @idw_online_en Interview:


Gaming Apps created by students during the online coding course at Easter 2020.

In March 2020 I was invited to an Online Expert Workshop on the topic „Strengthening Machine Learning Competencies in Germany“ by  acatech (German Academy of Science and Engineering)

Project page:

C2020 Programming Committee – Constructionism 2020
Trinity College Dublin, Ireland from the 26-29 of May 2020 (canceled due to COVID-19)
Conference Theme: “Exploring, Testing and Extending our Understanding of Constructionism: what does Constructionism have to offer today?”

Many of my events got canceled due to COVID-19, e.g., a lecture series on “Games & Education”, two teacher workshops at “Hildesheimer Pädagogische Tage” (re-scheduled for September), the girls day, etc. 

 –> we are all living & acting online now  😀


ECGBL 2019

European Conference on Game based Learning (ECGBL)
on Gender-Sensitive Game-based Learning

Odense/Denmark, 2.- 4, October 2019

International Educational Games Competition Judge
Presenting two papers:
Girls Create Games: Lessons Learned
* “Computer Science for all” concept to engage teenagers and non-CS students in technology

GenderMINT 4.0

I was pleased to be invited for the panel discussion at the knowledge transfer event GenderMINT 4.0 in Berlin.
It’s MINT to be!

Scratch Europe

23.-25.August 2019
Scratch Europe

Scratch and the team of the Raspberry Pi Foundation invited to the Scratch Conference Europe 2019 in Cambridge. It was very inspiring to meet interesting communities from CoderDojo, CodeClub, CoolProject and many others.

It was a pleasure to present our work:

  • Workshop: Creative engaging and playful activities with smartphones for interdisciplinary school projects”,
  • poster session “Code’n’Stitch” project
  • Ignite talk Luna&Cat

Coding Courses at TU Graz

Three weeks of coding course! Many creative and innovative projects have been uploaded. Find them here.

Including our coding lab at the Maker Days – the hAPPy-Lab.

1st Wimen Symposia in Graz

TU Graz, June 26, 2019

Organizing Committee
Host for Round Table: DigiEdu – The future of digital education

Discussion rounds on digital education, digital work, how clever is smart? (cities), mobility, energy, and usability.

Our future is no coincidence!

100 years women's studies at TU Graz

TU Graz, May 10, 2019

It has been 100 years since women were allowed to study at TU Grazm Austria. “If they don’t take away any space from the men and don’t damage anything”.

For this event, the gender equality office of TU Graz created photo cards of female researchers at TU Graz with explanations to their research topics. Thanks for this opportunity.
Fotocredit: Renate Trummer

ICGR Poster Session

11-12. April 2019, Rom/Italy

Topics of the conference: Despite some advances being made in the area, topics related to gender research remain pertinent and are gaining momentum in a changing society. It is thus important to empower and to develop research on specific gender topics, in order to acquire a clearer understanding and to obtain important insights.

Poster session:
The Code’n’Stitch Project

Link to the conference

Girls Day 2019

Austrian Chamber of Labour, May 24, 2019

Pocket Code Workshop and speed-dating sessions with female technicans

Female Technicans Talk

TU Graz,April 3, 2019

Title: How feminine is Coding?

Organizer: Office for Equality and the Advancement of Women, TU Graz & Department for Women’s Policy, HTU Graz, FIT




Workshop IMAGINE / ICT2018

December 2018: Imagine

Workshops with Pocket Code, Ozobots, and Microbits. Final idea marathon with students.

Link to the conference

Remote Mentoring Sessions

Link to blog entries (GERMAN)

The project continues with units in October + November 2018 at two secondary schools. Our mentors (who are university students) help girls who share the screen of their Pocket Code program. They receive 1:1 mentoring exactly when needed. It is a great project 😀

IV Inno-Monat

October 2018: IV Inno-Monat

During October the “Innovation-Truck” of the Federation of Austrian Industry was driving through Styira: Deutschlandsberg, Weiz, Fürstenfeld, Leoben and Graz

In four hours workshops students used our app Pocket Code to create their own games and animations

Workshops @SchülerInnen Konferenz "Ich bin online" WKO Steiermark

Workshops: 18th of October @WKO Steiermark

400 students had the chance to visit one of our four workshops at this conference for students. The workshop included:

) What is programming
) What is Catrobat/Pocket Code
) Demo session
) Hands-on sessions

European Conference on Game based Learning (ECGBL) @Sophia Antipolis

Conference: 3th – 5th October

Talk: Game Development-Based Learning Experience: Gender Differences in Game Design

Talk @ TU Wien

19th of October

Title: Gender-sensitive computer science didactics to empower women in technology

Abstract (short): Mrs. Bernadette Spieler presents current research and results from her dissertation in the field of gender-sensitive computer science didactics. She presents examples / reflections on gender-mixed classes and “girls-only” coding initiatives. As a result, a new teaching model is presented (in terms of structure, material, language, games, etc.) with the aim of engaging students independently of their gender. 

Constructionism @ Vilnius

Conference: 20th – 25th August

Talk 1: Learning to program in a constructionist way
Talk 2: Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments

Girls Coding Week

6th – 10th of August
TU Graz

This one week workshop was designed for girls between 11 – 12 years old. We used our app Pocket Code to design games, stories, and own apps. Programming is super easy and cool – and especially for girls!

Coding Day City of Graz

26th of July
TU Graz

One day coding workshop at TU Graz with 17 students between 12-15 years old. #gamecreation #createyourownapp #Pocket_Code

Workshop on "Gendersensitive CS- Didactics"

11th of June 2018
TU Graz

Content: Dr. Bernadette Spieler presents her research and experiences wit gender and CS, reflection on own practice and explains  possibilities for IT courses. Discussions on teaching in gender-mixed classes and how the lesson structure and material used can be designed so that students benefit equally regardless of their gender. In addition to a brief input, the workshop also provided space for exchange and discussion, case studies and examples for integration into one’s own practice.

Gender&IT Conference Heilbronn

15th of May 2018

Talk: Reinforcing Gender Equality by Analysing Female Teenagers’
Performances in Coding Activities: A Lesson Learned

Link to presentation:
Link to publication:

Creative Bodies & Creative Minds Graz

26th – 27th March 2018
KF University of Graz
Conference organizing committee, session chair

Workshop & Lunch Talk: For the workshop the participants worked alone or in a small team and code a game app. They learnt something about coding through direct experience, tinkering, collaboration,
and  creativity.  To  think  about  an  idea  first  can  be  hard  sometimes.  That’s  why  we  proposed initial ideas and code fragments they could use within their game.

DigBiz Talk Graz

21st of March 2018
DigBiz Award

Jury & Ignite Talk: Women in Technology – Shape the world of tomorrow


Students’ Conference “DIGITALIZATION”

25th of October 2017 Vienna/Austria

Panel discussion, expert interview, workshop

Workshops @Graz & Vienna

PH Steiermark, Game City Vienna, …

European Conference on Game Based Learning - Graz

4th – 6th of October 2017

Talk: Evaluation of Game Templates to support Programming Activities in Schools

Link to the conference

More past events will be added soon…