Beliefs and Expectations of Primary Student Teachers in
Informatics


Reference Format: Bernadette Spieler, Tobias M. Schifferle, and Tobias Berner. 2022. Beliefs and Expectations of Primary Student Teachers in Informatics. In Proceedings of
the 17th Workshop in Primary and Secondary Computing Education (WiPSCE
’22), October 31-November 2, 2022, Morschach, Switzerland. ACM, New York,
NY, USA, 4 pages. https://doi.org/10.1145/3556787.3556868

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Informatics”

Maker-Education: Interdisciplinary Computer Science Activities

Reference Format:  Spieler B. and Schifferle T.M. (2022). Maker-Education: Interdisciplinary Computer Science Activities. Informatics in Schools. A step beyond digital education. 15th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2022, Vienna, Austria, September 26–28, 2022. p. 122-123.

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The “Making at School” Project: Planning Interdisciplinary Activities

Reference Format: Bernadette Spieler, Tobias M. Schifferle, and Manuela Dahinden. 2022. The “Making at School” Project: Planning Interdisciplinary Activities. In Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 2 (ITiCSE ’22). Association for Computing Machinery, New York, NY, USA, 624. https://doi.org/10.1145/3502717.3532150

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Exploring Making in Schools: A Maker-Framework for Teachers in K12


ACM Reference Format: Bernadette Spieler, Tobias M. Schifferle, and Manuela Dahinden. 2022. Exploring Making in Schools: A Maker-Framework for Teachers in K12. In 6th FabLearn Europe / MakeEd Conference 2022 (FabLearn Europe / MakeEd
2022), May 30–31, 2022, Copenhagen, Denmark. ACM, New York, NY, USA,
7 pages. https://doi.org/10.1145/3535227.3535234

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[in German] Gendersensible Gestaltung eines Computational-Thinking-Kurses mit Hilfe des PECC-Modells

ZitationshinweisSpieler, B. (2022): Gendersensible Gestaltung eines Computational-Thinking-Kurses mit Hilfe des PECC-Modells, In: R. Knackstedt, J. Sander, J. Kolomitchouk (Hrsg.) Kompetenzmodelle für den Digitalen Wandel: Orientierungshilfen und Anwendungsbeispiele, Springer-Verlag GmbH, Berlin, Deutschland, S. 183 – 201. https://doi.org/10.1007/978-3-662-63673-2_9

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Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines

ACM Reference Format: Spieler, B. and Krnjic, V. (2021) Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines. In FabLearn Europe / MakeEd 2021 – An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), June 2–3, 2021, St. Gallen, Switzerland. ACM, New York, NY, USA, 6 pages. https://doi.org/10.1145/3466725.3466745

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