Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context

Anja Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler

Abstract

The widespread use of mobile phones is changing how learning takes place in many disciplines and contexts. As a scenario in a constructionist learning environment, students are given powerful tools

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Pocket Game Jams: a Constructionist  Approach at Schools

Anja  Petri, Christian  Schindler, Wolfgang  Slany, Bernadette Spieler, Jonathan Smith

ABSTRACT

The  constructionist  approach is more  interested in constructing  personal experience  than about acquiring information.  It states that  learning is most effective when building  knowledge through  active engagement. Experiential  and discovery  learning by challenges  inspire

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Inclusive Gaming Creation by design Informal Learning Environments: “girly-girls” user group in No One Left Behind

María Eugenia Beltrán, Yolanda Ursa,  Anja Petri, Christian Schindler, Wolfgang Slany,  Bernadette Spieler, Silvia de los Rios, Maria Fernanda Cabrera- Umpierrez, Maria Teresa Arredondo

Abstract

The education sector in Europe is facing one of the toughest challenges on how to attract, motivate and engage students with content from an academic curriculum and at the same time supporting the formal learning process and providing a learning experience that matches the dynamics

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Development of a web-based Application for Digital Findings and Documentation in Physical Therapy Education

Bernadette SPIELER, Harald BURGSTEINER and Karin MESSER-MISAK

Abstract

Findings in physiotherapy have standardized approaches in treatment, but there is also a significant margin of differences in how to implement these standards. Clinical decisions require experience and continuous learning processes to consolidate personal values and opinions and studies suggest that lecturers can influence students positively. Recently, the study course of Physiotherapy at the University of Applied Science in Graz has offered a paper based finding document. This document supported decisions through the adaption of the clinical reasoning process. The document was the starting point for our learning application called “EasyAssess”, a Java based web-application for a digital findings documentation. A central point of our work was to ensure efficiency, effectiveness and usability of the web-application through usability tests utilized by both students and lecturers. Results show that our application fulfills the previously defined requirements and can be efficiently used in daily routine largely because of its simple user interface and its modest design. Due to the close cooperation with the study course Physiotherapy, the application has incorporated the various needs of the target audiences and confirmed the usefulness of our application.

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