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Dissertation, Bernadette Spieler

Titel: “Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding”

Graz, 2018
Supervisor/First reviewer: Univ.-Prof. Dipl-Ing. Dr.techn. Wolfgang Slany
Second reviewer: Univ.-Prof. Dr.habil. PhD Libora Oates-Indruchová

Download: Dissertation_BernadetteSpieler.pdf

PECC Framework: Playing, Engagement, Creativity, Creating

Promoting Gender-Sensitive Computer Science Education

The PECC Framework — Playing, Engagement, Creativity, Creating — is a research-based pedagogical model designed to foster inclusive and gender-sensitive computer science education. Developed over six years through design-based research across Austria, Germany, and Switzerland, PECC empowers educators to create learning environments that promote interest, self-efficacy, belonging, and enjoyment among all students, especially girls. It bridges theory and practice, offering concrete guidance, lesson plans, and tools that support equity in coding and making activities both in and beyond the classroom.

PECC has been adopted in schools, teacher education, and extracurricular programs, and is continuously refined based on empirical studies and educator feedback.

Link to recent publication: https://doi.org/10.3390/computers14070249

 

Selected Publications:

    • Bernadette Spieler, Sarina Gursch, Vesna Krnjic, Karin Horneck, Wolfgang Slany (2024)Designing, Coding and Embroidering: A Workflow for Gender-Sensitive and Interdisciplinary Teaching . International Journal of Emerging Technologies in Learning (iJET), 19(06), pp. 79–104. DOI: 10.3991/ijet.v19i06.48591

    • Spieler, B; Oates-Induchovà, L.; and Slany, W. (2020)Female Teenagers in Computer Science Education: Understanding Stereotypes, Negative Impacts, and Positive Motivation. Journal of Women and Minorities in Science and Engineering. 26 (5). p. 473–510. DOI: 10.1615/JWomenMinorScienEng.2020028567

    • Spieler, B. (2024)Empfehlungen für gendersensible MINT-Angebote für Schülerinnen am Beispiel der Schweiz. In: Jeanrenaud, Y. (eds) Teaching Gender in MINT in der Pandemie. Edition Fachdidaktiken. Springer VS, Wiesbaden. DOI: 10.1007/978-3-658-43375-8_5

    • Spieler, B. (2022)Gendersensible Gestaltung eines Computational-Thinking-Kurses mit Hilfe des PECC-Modells. In: R. Knackstedt, J. Sander, J. Kolomitchouk (Hrsg.) Kompetenzmodelle für den Digitalen Wandel: Orientierungshilfen und Anwendungsbeispiele, Springer-Verlag GmbH, Berlin, Deutschland, S. 183–201. DOI: 10.1007/978-3-662-63673-2_9

    • Spieler B. und Girvan, C. (2020)Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung. In: Zender, R., Ifenthaler, D., Leonhardt, T. & Schumacher, C. (Hrsg.), DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. Bonn: Gesellschaft für Informatik e.V. https://dl.gi.de/handle/20.500.12116/34203

    • Spieler B., Mikats J., Valentin S., Oates-Indruchová L., Slany W. (2020)«RemoteMentor» Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences. HCII 2020. Lecture Notes in Computer Science, vol 12205. Springer, Cham. pp. 547–567. DOI: 10.1007/978-3-030-50513-4_40

    • Spieler B.; Grandl, M.; and Krnjic, V. (2020)The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting. International Conference on Informatics in School: Situation, Evaluation, Problems, November 16–18, 2020, Tallinn, Estonia. https://ceur-ws.org/Vol-2755/paper6.pdf

    • Spieler, B.; Kemeny, F.; Landerl, K.; Binder, B.; and Slany. W. (2020)The learning value of game design activities: Association between computational thinking and cognitive skills. In: Proceedings of the 15th Workshop in Primary and Secondary Computing Education (WiPSCE), 28.–30.10.2020, Essen, Germany (Online).

    • Spieler B.; Krnjic, V.; and Slany, W. (2019)Girls Create Games: Lessons Learned. 13th European Conference on Games Based Learning. 2.–3.10.2019, Odense, Denmark, pp. 675–684.

    • Spieler B. (2018)Reinforcing Gender Equality by Analysing Female Teenagers’ Performances in Coding Activities: A Lesson Learned. In Proceedings of Conference on Gender IT 2018 /GEWINN-Konferenz 24.–25.5.2018, Heilbronn, Germany, 8 pages. DOI: 10.1145/3196839.3196871

    • Spieler B. and Slany, W. (2018)Female Teenagers and Coding: Create Gender Sensitive and Creative Learning Environments. In: Proceedings of Constructionism, 20.–25.8.2018, Vilnius, Lithuania, pp. 625–636. DOI: 10.48550/arXiv.1805.04366

    • Spieler B. and Slany, W. (2018)Game Development-Based Learning Experience: Gender Differences in Game Design. 12th European Conference on Games Based Learning. 4.–5.10.2018, Sophia Antipolis, France, pp. 616–625. DOI: 10.48550/arXiv.1805.04457