Maker-Education: Interdisciplinary Computer Science Activities

Authors: Bernadette Spieler, Tobias M. Schifferle

Zurich University of Teacher Education, Lagerstrasse 2, 8090 Zurich, Switzerland

Abstract: Typical characteristics of Making are creative and novel solutions and open, problem-based learning environments. Thereby, Making facilitates interdisciplinary connections and cross-cutting competences, for example, technical understanding, creativity, craft skills, or concepts of sustainability and entrepreneurship. Traditional crafts can be combined with modern technologies such as programmable embroidery machines, 3D printers, laser cutters, or microcomputers. In this way, Making can be an inspiration to further develop a mutual understanding of teaching in tandem with the promotion of creative project activities, simultaneously combining analog and digital tools across disciplines. However, Making is still in its early stages in schools and education. Therefore, much is still undefined and open.

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The “Making at School” Project: Planning Interdisciplinary Activities

Authors:Bernadette SpielerTobias M. SchifferleManuela Dahinden


“Making” as a “do-it-yourself” and tinker mentality provides motivating and interdisciplinary ways to experiment and fosters transversal competences such as computational thinking skills. The joint innovation project “Making at School” (; 10/2021 – 9/2023) of the Zurich University of Teacher Education (PHZH), the University of Zurich, and the CreativeLab Zurich is developing various interdisciplinary teacher training courses on Maker-Education for K12-teachers. In addition to a first basic module in spring 2022, advanced modules will be offered in autumn 2022, e.g., Digital Fabrication I (lasercutter, 3D printing) or BioTinkering. Preliminary cardboard and digital versions of a Making planning framework to support teachers in Making are already in development, evaluated, and will be improved using a design research approach together with teachers and (inter-)national experts.

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