Maker-Education: Interdisciplinary Computer Science Activities

Reference Format:  Spieler B. and Schifferle T.M. (2022). Maker-Education: Interdisciplinary Computer Science Activities. Informatics in Schools. A step beyond digital education. 15th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2022, Vienna, Austria, September 26–28, 2022. p. 122-123.

Authors: Bernadette Spieler, Tobias M. Schifferle

Zurich University of Teacher Education, Lagerstrasse 2, 8090 Zurich, Switzerland

Abstract: Typical characteristics of Making are creative and novel solutions and open, problem-based learning environments. Thereby, Making facilitates interdisciplinary connections and cross-cutting competences, for example, technical understanding, creativity, craft skills, or concepts of sustainability and entrepreneurship. Traditional crafts can be combined with modern technologies such as programmable embroidery machines, 3D printers, laser cutters, or microcomputers. In this way, Making can be an inspiration to further develop a mutual understanding of teaching in tandem with the promotion of creative project activities, simultaneously combining analog and digital tools across disciplines. However, Making is still in its early stages in schools and education. Therefore, much is still undefined and open.

Maker-Education, Making, Open Learning Spaces, Interdisciplinary, Teacher Training, STEAM