ACM Reference Format: Bernadette Spieler. 2018. Reinforcing Gender Equality by Analysing Female Teenagers’ Performances in Coding Activities: A Lesson Learned. In Proceed-ings of 4th GenderIT conference, Heilbronn, Germany, May 2018 (GenderIT’18), 11 pages. https://doi.org/10.1145/3196839.3196871
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Reference Format: SPIELER, B., SCHINDLER, C., SLANY, W., MASHINSKA, O., BELTRÀN, M.E., BOULTON, H.; AND D. BROWN. 2017. Evaluation of Game Templates to support Programming Activities in Schools. In Proceedings of the 11th European Conference on Games Based Learning. October 5-6, 2017, Graz, Austria. p. 600-609.
Continue reading “Evaluation of Game Templates to support Programming Activities in Schools”Pocket Code: A mobile App for Game Jams To Facilitate Classroom Learning through Game Creation
Reference Format: SPIELER, B., PETRI, A., SLANY, W., SCHINDLER, C., BELTRÀN M.E., AND BOULTON, H. 2016. Pocket Code: A Mobile App for Game Jams to facilitate Classroom Learning through Game Creation. In Proceedings of the 6th Irish Conference on game-Based Learning. September 1-2, 2016, Dublin, Ireland, p. 61-79.
Continue reading “Pocket Code: A mobile App for Game Jams To Facilitate Classroom Learning through Game Creation”The Role of Game Jams in developing Informal Learning of Computational Thinking: a cross-European Case Study
Reference Format: BOULTON, H., SPIELER, B., PETRI, A., SLANY, W., SCHINDLER, C., AND BELTRÀN, M.E. 2016. The role of game jams in developing informal learning of computational thinking: a cross-European case study. In Proceedings of the 8th International Conference on Education and New Learning Technologies. Barcelona, Spain. July 4-6, 2016, p. 7034-7044. doi: 10.21125/edulearn.2016
Continue reading “The Role of Game Jams in developing Informal Learning of Computational Thinking: a cross-European Case Study”Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context
Reference Format: PETRI, P., SLANY, W., SCHINDLER, C., AND SPIELER, B., 2016. Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context. In Proceedings: Constructionism in Action 2016. February 1-5, 2016, Bangkok, Thailand, p. 109-116.
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Reference Format: PETRI, A., SCHINDLER, C., SLANY, W., AND SPIELER, B. 2015. Pocket Code Game Jams: a Constructionist Approach at Schools. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. August 24-25, 2015. Copenhagen, Denmark, p. 1207-1211.
Continue reading “Pocket Game Jams: a Constructionist Approach at Schools”Inclusive Gaming Creation by design Informal Learning Environments: “girly-girls” user group in No One Left Behind
Reference Format: BELTRÀN, M.E., URSA, Y., PETRI, A., SCHINDLER, C., SLANY, W., SPIELER B., CABERA-UMPIERREZ, M.F., ARREDONDO, M.T., AND DE LOS RIOS, S. 2015. Inclusive gaming creation by design in formal learning environments: ‘girly-girls’ user group in No One Left Behind. In Design, User Experience, and Usability: Users and Interactions. Los Angeles, USA, Vol. 9187, p. 153-161.
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