ACM Reference Format: Bernadette Spieler, Ferenc Kemény, Karin Landerl, Bernd Binder,
and Wolfgang Slany. 2020. The Learning Value of Game Design
Activities: Association between Computational Thinking and Cognitive
Skills. In Workshop in Primary and Secondary Computing
Education (WiPSCE ’20), October 28–30, 2020, Virtual Event, Germany.
ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/
3421590.3421607
Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts
Reference Format: Spieler, B.; Krnjic, V.; Slany, W.; Horneck K.; and Neudorfer, U. (2020) Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts, Frontiers in Education (FIE). October, 21-24, 2020, Uppsala, Sweden.
Continue reading “Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts”The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting
Reference Format: Spieler, B.; Grandl, M.; and Krnjic, V. (2020). The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting. Proceedings of the International Conference on Informatics in School: Situation, Evaluation and Perspectives, November 16-18, 2020, Tallinn, Estonia.
Continue reading “The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting”Design, Complexity, and Coding: A Framework to Evaluate Games
[GERMAN] Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung
Zitiervorschlag: Spieler, B. und Girvan, C. (2020) Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung. DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. – Komplettband. In: Zender, R., Ifenthaler, D., Leonhardt, T. & Schumacher, C. (Hrsg.), DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.. Bonn: Gesellschaft für Informatik e.V. S. 247 – 258. Link
Continue reading “[GERMAN] Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung”Bridging the Gap: A Computer Science Pre-MOOC for First Semester Students
“RemoteMentor”: Evaluation of interactions between teenage girls, remote tutors, and coding activities in school lessons
Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment
The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design
Reference Format: SPIELER, B., Pfaff, N., MAKRYGIANNKI, S., AND SLANY, W. 2020. The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design, Constructionism Conference 2020. 25-29 May 2020, Dublin, Ireland
Continue reading “The Magic Word: A Coding Tutorial-Game to Engage Female Teenagers in App Design”