The Learning Value of Game Design Activities: Association between Computational Thinking and Cognitive Skills


ACM Reference Format: Bernadette Spieler, Ferenc Kemény, Karin Landerl, Bernd Binder,
and Wolfgang Slany. 2020. The Learning Value of Game Design
Activities: Association between Computational Thinking and Cognitive
Skills. In Workshop in Primary and Secondary Computing
Education (WiPSCE ’20), October 28–30, 2020, Virtual Event, Germany.
ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/
3421590.3421607

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The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting

Reference Format: Spieler, B.; Grandl, M.; and Krnjic, V. (2020). The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting. Proceedings of the International Conference on Informatics in School: Situation, Evaluation and Perspectives, November 16-18, 2020, Tallinn, Estonia.

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[GERMAN] Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung

Zitiervorschlag: Spieler, B. und Girvan, C. (2020) Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung. DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. – Komplettband. In: Zender, R., Ifenthaler, D., Leonhardt, T. & Schumacher, C. (Hrsg.), DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.. Bonn: Gesellschaft für Informatik e.V. S. 247 – 258. Link

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“RemoteMentor”: Evaluation of interactions between teenage girls, remote tutors, and coding activities in school lessons

Reference Format: B. Spieler, J. Mikats, S. Valentin, L. Oates-Indruchova, and W. Slany, 2020. “RemoteMentor”: Evaluation of interactions between teenage girls, remote tutors, and coding activities in school lessons. In Proceedings of the 7th international conference on learning and collaboration technologies (LCT). July19-24, Copenhagen, Denmark.

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