[in German] Gender & Diversitäts-Aspekte in der Informatik: Beispiele aus der Hochschullehre

Zitationshinweis: Spieler, B.; und Both, G. (2021): Gender & Diversitäts-Aspekte in der Informatik: Beispiele aus der Hochschullehre, In: F. Apelt, J. Grabow, L.Suhrcke (Hrsg.)  Buzzword Digitalisierung: Relevanz von Geschlecht und Vielfalt in digitalen Gesellschaften, Verlag Barbara Budrich, S. 69 – 90, ISBN: 978-3-8474-2513-7.

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New established Centre of Education and Digital Transformation (German: Zentrum Bildung und Digitaler Wandel)

PH Zurich establishes the center for research on digital transformation in education with six new professorial positions. PH Zurich is strengthening research and teaching on digital transformation in education. Six new professors will conduct research on the focus areas of Education and Digital Society, Digital Learning and Teaching, and Computing Skills in Education starting in 2021.


Link: https://phzh.ch/de/ueber-uns/Medien/News/2020/11/neues-zentrum-bildung-und-digitaler-wandel/

The Learning Value of Game Design Activities: Association between Computational Thinking and Cognitive Skills


ACM Reference Format: Bernadette Spieler, Ferenc Kemény, Karin Landerl, Bernd Binder,
and Wolfgang Slany. 2020. The Learning Value of Game Design
Activities: Association between Computational Thinking and Cognitive
Skills. In Workshop in Primary and Secondary Computing
Education (WiPSCE ’20), October 28–30, 2020, Virtual Event, Germany.
ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/
3421590.3421607

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The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting

Reference Format: Spieler, B.; Grandl, M.; and Krnjic, V. (2020). The hAPPy-Lab: A Gender-Conscious Way To Learn Coding Basics in an Open Makerspace Setting. Proceedings of the International Conference on Informatics in School: Situation, Evaluation and Perspectives, November 16-18, 2020, Tallinn, Estonia.

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[GERMAN] Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung

Zitiervorschlag: Spieler, B. und Girvan, C. (2020) Das PECC-Framework: Gender-Sensibilität und spielerische Programmierung in der informatischen Grundbildung. DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. – Komplettband. In: Zender, R., Ifenthaler, D., Leonhardt, T. & Schumacher, C. (Hrsg.), DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V.. Bonn: Gesellschaft für Informatik e.V. S. 247 – 258. Link

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Radio Discussion on Tonkuhle

Radio “Tonkuhle”
03.08.2020
Radio report, 5 min, in German

Topic: Support actions of the University of Hildesheim in homeschooling. Due corona, homeschooling was suddenly a topic nationwide. Students and teachers stayed completely at home and had to fulfill extensive tasks at home. During the lockdown at the University of Hildesheim Paula Thelen asked questions about homeschooling.

Interview with mathematics didactics Prof. Dr. Barbara Schmidt-Thieme from the Center for Teacher Training and Educational Research and for computer science didactics Dr. Bernadette Spieler.

Link: https://soundcloud.com/radio-tonkuhle-1053/probleme-und-losungen-beim-homeschooling

“RemoteMentor”: Evaluation of interactions between teenage girls, remote tutors, and coding activities in school lessons

Reference Format: B. Spieler, J. Mikats, S. Valentin, L. Oates-Indruchova, and W. Slany, 2020. “RemoteMentor”: Evaluation of interactions between teenage girls, remote tutors, and coding activities in school lessons. In Proceedings of the 7th international conference on learning and collaboration technologies (LCT). July19-24, Copenhagen, Denmark.

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