The Centre for Education and Digital Transformation at the PHZH focusses its research on questions about digital transformation in education.
Link: https://phzh.ch/de/ueber-uns/Medien/News/2021/10/den-digitalen-wandel-aktiv-gestalten/
Prof. Dr./PhD Bernadette Spieler
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The Centre for Education and Digital Transformation at the PHZH focusses its research on questions about digital transformation in education.
Link: https://phzh.ch/de/ueber-uns/Medien/News/2021/10/den-digitalen-wandel-aktiv-gestalten/
In a small, festive setting, Rector Heinz Rhyn presented the six new professors of the PH Zurich with their certificates from the University of Applied Sciences Council. Congratulations to Anja Sieber, Bernadette Spieler, Barbara Getto, Tobias Röhl, Michael Geiss and Patrick Bettinger!
Link: https://phzh.ch/de/ueber-uns/Medien/News/2021/09/sechs-neue-professorinnen/
Reference Format: Spieler, B. (2021): The Science Behind the Art of Engaging: Online Tutoring in Games and Coding. 15th European Conference on Games Based Learning. Conference date: 23 – 24 September 2021, Brighton, UK, p. 691-981. doi: 10.34190/GBL.21.152
Continue reading “The Science Behind the Art of Engaging: Online Tutoring in Games and Coding”See press links:
PH Zurich: https://phzh.ch/de/ueber-uns/Medien/News/2021/06/dizh-innovationsprojekte/
DIZH: https://dizh.ch/innovationsprogramm/projekte/2021-1-makingschool/
The DIZH-projects aims to promote cooperation between Zurich’s universities in the field of digitisation and to enable and drive innovative developments in the areas of teaching, education and digitisation, thereby strengthening Zurich as a location for research and business.
One of the 10 innovation projects is making@school, which aims to bring maker education to teacher training and education. In cooperation with University of Zurich/CreativeLab Zürich and the school office of the city of Zurich as a practical partner we will create different maker modules (basics, CS, bio-tinkering,…) as Open Educational Resources (OER).
The new Centre for “Education and digital Transformation” aims to expand research on this topic. The new members of the centre introduce themselves.
Link to PDF (in German): Inside 08/2021
ACM Reference Format: Spieler, B. and Krnjic, V. (2021) Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines. In FabLearn Europe / MakeEd 2021 – An International Conference on Computing, Design and Making in Education (FabLearn Europe / MakeEd 2021), June 2–3, 2021, St. Gallen, Switzerland. ACM, New York, NY, USA, 6 pages. https://doi.org/10.1145/3466725.3466745
Continue reading “Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines”Zitationshinweis: Spieler, B. (2021): Informatische Bildung Ländervergleich: Ein Blick auf Österreich, Deutschland und die Schweiz. Informatik und Digitale Kompetenz. In: OCG Journal. Ausgabe 01-02/2021, Seite 20-22.
Continue reading “[in German] Informatische Bildung Ländervergleich: Ein Blick auf Österreich, Deutschland und die Schweiz”Zitationshinweis: Spieler, B.; und Both, G. (2021): Gender & Diversitäts-Aspekte in der Informatik: Beispiele aus der Hochschullehre, In: F. Apelt, J. Grabow, L.Suhrcke (Hrsg.) Buzzword Digitalisierung: Relevanz von Geschlecht und Vielfalt in digitalen Gesellschaften, Verlag Barbara Budrich, S. 69 – 90, ISBN: 978-3-8474-2513-7.
Continue reading “[in German] Gender & Diversitäts-Aspekte in der Informatik: Beispiele aus der Hochschullehre”PH Zurich establishes the center for research on digital transformation in education with six new professorial positions. PH Zurich is strengthening research and teaching on digital transformation in education. Six new professors will conduct research on the focus areas of Education and Digital Society, Digital Learning and Teaching, and Computing Skills in Education starting in 2021.
Link: https://phzh.ch/de/ueber-uns/Medien/News/2020/11/neues-zentrum-bildung-und-digitaler-wandel/
ACM Reference Format: Bernadette Spieler, Ferenc Kemény, Karin Landerl, Bernd Binder,
and Wolfgang Slany. 2020. The Learning Value of Game Design
Activities: Association between Computational Thinking and Cognitive
Skills. In Workshop in Primary and Secondary Computing
Education (WiPSCE ’20), October 28–30, 2020, Virtual Event, Germany.
ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/
3421590.3421607